The Obsidian Ocean

Color theory, model, game industry.

February 6, 2010 · 6 Comments

I should have more regular updates, because when I put a bunch of photos at once wordpress doesn’t seem to want to load some of them :/. Because of my schedule it doesn’t work out that I update since I’d prefer to sleep some before class. So, some photos may not show.

I went to Dick blick to pic up mounting board and illustration board.  Apparently they’re having a valentines sale-type thing + demonstration. Just showing you guys in case any of your are interested.

Wednesday:
Color Theory


Color theory project that was due.  We had to pic a pop-culture icon and place it within the color wheel matching shades, tints, and tones.

I did Gloomy Bear & Pity. The outline looks black, but it’s really a shade of the corresponding colors.

Alex did Judy Garland as Dorothy from the wizard of Oz. It was cute! I should have taken a pic.

-+-+-+-+-+-+-+-+-

Anatomy:

We started class with drawing from a mini-statue with a missing arm.  The professor then told us to add a tree coming out of the arm. Idk what to do. I like the bird on the branch though.

Eventually, our model came, so we drew from the male model. The guys were so disappointed it wasn’t a girl (well most of the guys).

Gestures

specifically wanted us to draw from neck to pelvis area about.

I did my gesture positioning so off that I kinda messed this up :D ;;

I noticed whenever we have a nude male model I never really fill in the crotch.

Model liked to stand with his back to Alex and me a lot…

-+-+-+-+-+-+-+-+-

Thursday:
Survey of the Game Industry

We watched some things about Uncharted-behind scenes etc.

Then after break, Hock’s friend Billy Tai came to talk to us as a guest speaker.  They worked together under Sony, and Billy recently worked under Pandemic/EA.

He totally caught me ninja’ing pics haha.

I actually thought he was cute hahaha. Pretty stylish too imo.

Anyways,

He showed us some clips of what he worked on for Saboteur, and talked about animation in games, cut scenes etc.

Some tips:

-know camera angles well- it’s really helpful apparently.
-be careful with your work.
-be nice to people in the industry, because there’s pretty much no more than a 1 degree separation from people
-keep working to get more connections/up that resume
-though the game industry may be fun and you can have models & figures surrounding your work space, still be professional because it’s srs biznez w/tight deadlines.
-game industry may have more males versus females, but in the end “we’re all nerds” – as said by Blizzard

He also threw in, “Saboteur is on shelves btw. $60!” haha. I thought it was adorable ’cause he has kind of an accent almost Chinese-British sounding at times to me.

Oh, another interesting story he mentioned was how one time, he was interviewing someone for a job and the guy he interviewed had a piece of Billy’s work in his resume but said it was his own. Billy didn’t call it out on him, but was tactical asking how he did the job. Plus, the guy didn’t get the job because Billy knew he stole it from him.

He left us by saying, “See you guys in a few years ’cause we might be working together”.

I really enjoyed his visit.  He gave a lot of information, and was very nice.

-+-+-+-+-+-+-+-+-

Other then that… we got more info for level design etc and more papers to fill for our game docs. We also got our Non-disclosure agreements from Naughty Dog. I’m excited to visit!

Lastly, I think you know you realllllly like someone when you start basing your main character for your game document off that person. He just doesn’t know it yet

→ 6 CommentsCategories: Drawings · Game related · art · design · projects · random · school · video games · videogames
Tagged: , , , ,